September 2024 Balance Changes: Clash of Clans Update
September 2024 Balance Changes
Hey, Chiefs!
Exciting news on the horizon! Supercell has rolled out impactful balance changes for September 2024, shaking up the Clash of Clans landscape.
Here’s what you need to know:
-
Major Updates
This update is more than just a routine patch; it’s set to redefine gameplay. Supercell has meticulously analyzed win rates and player usage to recalibrate key hero equipment.
-
Hero Adjustments
Notable heroes like the Barbarian King, Archer Queen, Grand Warden, and Royal Champion have undergone significant adjustments. Expect to rethink your strategies to maintain your competitive edge.
-
Barbarian King's Gear
The Barbarian King specifically has had modifications to his gear, including the following items:
-
Nerfs:
- Giant Gauntlet
- Spiky Ball
-
Buffs:
- Barbarian Puppet
- Earthquake Boots
-
Strategic Implications
While these changes may seem minor, they could drastically alter your approach to battles. Prepare to test new strategies and configurations!
Stay alert and adapt to these changes to ensure you continue to dominate in Clash of Clans!-
Item:
BK Giant Gauntlet
Type:
Equipment
Level:
20
Town Hall:
14
Effect:
Self Healing
Previous Value:
37
Revised Value:
36
Change:
-2.70%
Justification:
High win rate and usage
-
Item: BK Giant Gauntlet
Type: Equipment
Level: 21
Town Hall: 14
Effect: Self Healing
Previous Value: 38
Revised Value: 37
Change: -2.63%
Justification: High win rate and usage
-
Item: BK Giant Gauntlet
Type: Equipment
Level: 22
Town Hall: 14
Effect: Self Healing
Previous Value: 39
Revised Value: 37
Change: -5.13%
Justification: High win rate and usage
-
Item: BK Giant Gauntlet
Type: Equipment
Level: 23
Town Hall: 15
Effect: Self Healing
Previous Value: 40
Revised Value: 38
Change: -5.00%
Justification: High win rate and usage
-
Item: BK Giant Gauntlet
Type: Equipment
Level: 24
Town Hall: 15
Effect: Self Healing
Previous Value: 41
Revised Value: 38
Change: -7.32%
Justification: High win rate and usage
-
Item: BK Giant Gauntlet
Type: Equipment
Level: 25
Town Hall: 15
Effect: Self Healing
Previous Value: 42
Revised Value: 39
Change: -7.14%
Justification: High win rate and usage - BK Giant Gauntlet Overview:
-
Equipment Level 26:
- Self Healing: 43
- DPS: 39
- Win Rate Impact: -9.30%
- Usage Rate: High
-
Equipment Level 27:
- Self Healing: 44
- DPS: 40
- Win Rate Impact: -9.09%
- Usage Rate: High
-
DPS Metrics:
-
Level 19:
- DPS: 140
- Win Rate Impact: -2.14%
- Usage Rate: High
-
Level 20:
- DPS: 145
- Win Rate Impact: -3.45%
- Usage Rate: High
-
Level 21:
- DPS: 150
- Win Rate Impact: -5.33%
- Usage Rate: High
-
Level 22:
- DPS: 155
- Win Rate Impact: -6.45%
- Usage Rate: High
-
Level 23:
- DPS: 160
- Win Rate Impact: -8.13%
- Usage Rate: High
-
Summary:
-
The BK Giant Gauntlet showcases a consistent trend of high win rates and usage rates across various levels, with noticeable impacts on DPS and self-healing capabilities.- BK Giant Gauntlet Overview
- Equipment Level: 24
- Damage Per Second (DPS): 165
- Damage Block: 15
- Win Rate: High
- Usage Rate: High
-
Change: -9.09%
-
BK Giant Gauntlet Overview
- Equipment Level: 25
- DPS: 170
- Damage Block: 15
- Win Rate: High
- Usage Rate: High
-
Change: -10.59%
-
BK Giant Gauntlet Overview
- Equipment Level: 26
- DPS: 175
- Damage Block: 16
- Win Rate: High
- Usage Rate: High
-
Change: -11.43%
-
BK Giant Gauntlet Overview
- Equipment Level: 27
- DPS: 180
- Damage Block: 16
- Win Rate: High
- Usage Rate: High
-
Change: -11.11%
-
BK Giant Gauntlet Overview
- Equipment Level: 21
- Damage Block: 14
- DPS: 50
- Win Rate: High
- Usage Rate: High
-
Change: -10.00%
-
BK Giant Gauntlet Overview
- Equipment Level: 22
- Damage Block: 14
- DPS: 50
- Win Rate: High
- Usage Rate: High
-
Change: -10.00%
-
BK Giant Gauntlet Overview
- Equipment Level: 23
- Damage Block: 15
- DPS: 50
- Win Rate: High
- Usage Rate: High
- Change: 0.00% - BK Giant Gauntlet
- Type : Equipment
- Level : 24
- Damage Block : 55
- Previous Value : 50
- Change : -9.09%
-
Performance : High win rate, high use rate
-
BK Giant Gauntlet
- Type : Equipment
- Level : 25
- Damage Block : 55
- Previous Value : 50
- Change : -9.09%
-
Performance : High win rate, high use rate
-
BK Giant Gauntlet
- Type : Equipment
- Level : 26
- Damage Block : 55
- Previous Value : 50
- Change : -9.09%
-
Performance : High win rate, high use rate
-
BK Giant Gauntlet
- Type : Equipment
- Level : 27
- Damage Block : 60
- Previous Value : 55
- Change : -8.33%
-
Performance : High win rate, high use rate
-
BK Earthquake Boots
- Type : Equipment
- Applicable Levels : All (8-16)
- Damage Radius : 600
- Previous Value : 800
- Change : 33.33%
-
Performance : Low win rate, low use rate
-
BK Earthquake Boots
- Type : Equipment
- Level : 9
- Damage Percentage : 35
- Previous Value : 40
- Change : 14.29%
-
Performance : Low win rate, low use rate
-
BK Earthquake Boots
- Type : Equipment
- Level : 10
- Damage Percentage : 35
- Previous Value : 40
- Change : 14.29%
- Performance : Low win rate, low use rate - BK Earthquake Boots: Equipment Level 11
- Damage Percentage: 35% to 40%
- Win Rate: Low
-
Usage Rate: Low
-
BK Earthquake Boots: Equipment Level 12
- Damage Percentage: 40% to 50%
- Win Rate: Low
-
Usage Rate: Low
-
BK Earthquake Boots: Equipment Level 13
- Damage Percentage: 40% to 50%
- Win Rate: Low
-
Usage Rate: Low
-
BK Earthquake Boots: Equipment Level 14
- Damage Percentage: 40% to 50%
- Win Rate: Low
-
Usage Rate: Low
-
BK Earthquake Boots: Equipment Level 15
- Damage Percentage: 45% to 55%
- Win Rate: Low
-
Usage Rate: Low
-
BK Earthquake Boots: Equipment Level 16
- Damage Percentage: 45% to 55%
- Win Rate: Low
-
Usage Rate: Low
-
BK Earthquake Boots: Equipment Level 17
- Damage Percentage: 45% to 55%
- Win Rate: Low
-
Usage Rate: Low - BK Earthquake Boots Overview:
This equipment has shown a consistent trend of low win and usage rates across various levels.
-
Level 13 Stats:
- Level: 13
- HP Increase: 1140 to 1200
- Percentage Increase: 5.26%
-
Usage Rate: Low
-
Level 14 Stats:
- Level: 14
- HP Increase: 1295 to 1500
- Percentage Increase: 15.83%
-
Usage Rate: Low
-
Level 15 Stats:
- Level: 15
- HP Increase: 1449 to 1800
- Percentage Increase: 24.22%
-
Usage Rate: Low
-
Level 16 Stats:
- Level: 16
- HP Increase: 1604 to 2100
- Percentage Increase: 30.92%
-
Usage Rate: Low
-
Level 17 Stats:
- Level: 17
- HP Increase: 1758 to 2300
- Percentage Increase: 30.83%
-
Usage Rate: Low
-
Level 18 Stats:
- Level: 18
- HP Increase: 1913 to 2500
- Percentage Increase: 30.68%
-
Usage Rate: Low
-
Damage Percentage at Level 18:
- Damage Percentage: 20%
-
Usage Rate: Low
-
Summary:
The BK Earthquake Boots demonstrate a gradual increase in HP as levels rise, yet they continue to struggle with both win rates and overall usage within the game.- BK Barbarian Puppet Overview
- Equipment Level : All Levels
- Level Range : 8-16
- Ability Duration : 10 seconds
- Effectiveness : 100%
-
Performance : Notable low win and usage rates
-
Spawn Rate Details
- BK Barbarian Puppet Level : All Levels
- Level Range : 8-17
- Spawn Rate : 5 units every 0.5 seconds
-
Performance : Continues to show low win and usage rates
-
HP Increase Metrics
-
Level 13
- HP : Increased from 1520 to 1596
- Percentage Increase : 5.00%
- Performance : Low win and usage rates noted
-
Further HP Increases
-
Level 14
- HP : Increased from 1726 to 1898
- Percentage Increase : 9.97%
- Performance : Remains low in win and usage rates
-
Continued HP Progression
-
Level 15
- HP : Increased from 1932 to 2222
- Percentage Increase : 15.01%
- Performance : Still exhibits low win and usage rates
-
More HP Enhancements
-
Level 16
- HP : Increased from 2138 to 2458
- Percentage Increase : 14.97%
- Performance : Maintains low win and usage rates
-
Final HP Increase
-
Level 17
- HP : Increased from 2344 to 2812
- Percentage Increase : 19.97%
- Performance : Consistently low win and usage rates observed - Observations indicate a trend of low performance metrics across various equipment types.
-
Barbarian King - Puppet
- Equipment Level: 18
- Health Points: Increased from 2550 to 3060
-
Win Rate: Improved by 20%
-
Barbarian King - Spiky Ball (Level 1)
- Bounces: 2
- Damage Reduction: Decreased by 50%
-
Notable for high win rates, particularly at lower Town Hall levels.
-
Barbarian King - Spiky Ball (Level 2)
- Bounces: 2
- Damage Reduction: Decreased by 50%
-
Consistently high win rates observed at lower Town Hall levels.
-
Barbarian King - Spiky Ball (Level 3)
- Bounces: 5
- Damage Reduction: Decreased by 60%
-
Maintains a strong win rate, especially among lower Town Hall tiers.
-
Barbarian King - Spiky Ball (Level 4)
- Bounces: 5
- Damage Reduction: Decreased by 60%
-
High win rates are prevalent at lower Town Hall levels.
-
Barbarian King - Spiky Ball (Level 5)
- Bounces: 5
- Damage Reduction: Decreased by 60%
-
Demonstrates very high win rates, particularly in lower Town Hall scenarios. - BK Spiky Ball Overview:
-
Equipment Level 6
- Trophies Required: 8-9
- Bounces: 5
- Damage: 3
- Win Rate Decrease: -40.00%
- Notable Performance: Strong success at lower Town Hall levels
-
BK Spiky Ball Overview:
-
Equipment Level 7
- Trophies Required: 8-9
- Bounces: 5
- Damage: 3
- Win Rate Decrease: -40.00%
- Notable Performance: Strong success at lower Town Hall levels
-
BK Spiky Ball Overview:
-
Equipment Level 8
- Trophies Required: 8-9
- Bounces: 5
- Damage: 3
- Win Rate Decrease: -40.00%
- Notable Performance: Strong success at lower Town Hall levels
-
BK Spiky Ball Overview:
-
Equipment Level 9
- Trophies Required: 8-9
- Bounces: 6
- Damage: 4
- Win Rate Decrease: -33.33%
- Notable Performance: Strong success at lower Town Hall levels
-
BK Spiky Ball Overview:
-
Equipment Level 10
- Trophies Required: 8-9
- Bounces: 6
- Damage: 4
- Win Rate Decrease: -33.33%
- Notable Performance: Strong success at lower Town Hall levels
-
BK Spiky Ball Overview:
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